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# join/leave
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join_message = {white}{kingdomplayer.kingdom.prefixedname|&c[NoKingdom]}{white}{kingdomplayer.rank.prefixedname|}{white}{kingdomplayer.prefixedname} {green}has joined the server!
leave_message = {white}{kingdomplayer.kingdom.prefixedname|&c[NoKingdom]}{kingdomplayer.rank.prefixedname|}{white}{kingdomplayer.prefixedname} {green}has left the server!
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playerjoin_message = {white}{kingdomplayer.displayname}, {green}Nice to have you back!
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playerleave_message = {white}{kingdomplayer.displayname}, {green}until next time!
playerjoin_vanish = {red}You are in {bold}{gold}vanish
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# gui
gui_lore0 = {gold}------------------------------------
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gui_lore1 = {green}Level({white}{kingdom.level.name|-}{green}){white}, {green}Status({white}{kingdom.status.toLowerCase()}{green}){white}
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gui_lore2 = gui_lore2
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gui_lore3 = {green}Invites({white}{yes,no#kingdom.inviteonly}{green}){white}, {green}FriendlyFire({white}{yes,no#kingdom.friendlyfire}{green})
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gui_lore4 = gui_lore4
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gui_lore5 = {green}Online({white}{kingdom.totalonlinemembers}{green}){white},{green} Offline({white}{kingdom.totalofflinemembers}{green}) {white},{green} Maxium({white}{kingdom.maxmembers}{green}){white}, {green} Allies({white}{kingdom.totalallies}{green}){white}, {red}Enemies({white}{kingdom.totalenemies}{red})
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gui_lore6 = gui_lore6
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gui_lore7 = {green}created on: {white}{p,EEEE dd MMMM YYYY GGGG,Europe/Amsterdam#kingdom.createdon}
# player_info
player_info0 = {gold}----------------------------------------------
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player_info1 = {green}Player {white}{kingdomplayer.displayname} {green}Level({white}{kingdomplayer.level.name|-}{green}){white}, {green}Province({white}{kingdomplayer.province.name|-}{green})
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player_info2 = player_info2
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player_info3 = {green}Leader({white}{yes,no#kingdomplayer.isking}{green}){white}, {green}Kingdom({white}{kingdomplayer.kingdom.name|-}{green}){white}, {green}Rank({white}{kingdomplayer.rank.name|-}{green})
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player_info4 = player_info4
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player_info5 = {green}Mayor({white}{yes,no#kingdomplayer.afk}{green}){white}, {green}MayorOf({white}{kingdomplayer.mayorprovinces|-}{green}){white}
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player_info6 = player_info6
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player_info7 = {green}Mayor({white}{yes,no#kingdomplayer.afk}{green}){white}, {green}MayorOf({white}{kingdomplayer.mayorprovinces|-}{green}){white}
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player_info8 = player_info8
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player_info9 = {green}Afk({white}{yes,no#kingdomplayer.afk}{green}){white}, {green}Online({white}{yes,no#kingdomplayer.online}{green}){white}, {green}Localy_Online({white}{yes,no#kingdomplayer.onlinelocal}{green}){white}
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player_info10 = player_info10
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player_info11 = {green}created op: {white}{p,EEEE dd MMMM YYYY GGGG\, HH:mm:ss\, QQQQ\, VV ,Europe/Amsterdam#kingdomplayer.createdon}
# kingdom_info
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kingdom_info0 = kingdom_info0
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kingdom_info1 = {green}Kingdom {white}{kingdom.displayname} {green} - {kingdom.slogan}
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kingdom_info2 = kingdom_info2
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kingdom_info3 = {green}Level({white}{kingdom.level.name|-}{green}){white}, {green}Status({white}{kingdom.status.toLowerCase()}{green}){white}, {green} Provinces({kingdom.provinces|-}{green})
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kingdom_info4 = kingdom_info4
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kingdom_info5 = {green}Invite only({white}{yes,no#kingdom.inviteonly}{green}){white}, {green}FriendlyFire({white}{yes,no#kingdom.friendlyfire}{green})
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kingdom_info6 = kingdom_info6
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kingdom_info7 = {green}Online({white}{kingdom.totalonlinemembers}{green}){white},{green} Offline({white}{kingdom.totalofflinemembers}{green}) {white},{green} Max({white}{kingdom.maxmembers}{green}){white}, {green} Allies({white}{kingdom.totalallies}{green}){white}, {red}Enemies({white}{kingdom.totalenemies}{red})
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kingdom_info8 = kingdom_info8
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kingdom_info9 = {green}Spawn Access({white}{kingdom.spawnvisitors|-}{green})
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kingdom_info10 = kingdom_info10
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kingdom_info11 = {green}created on: {white}{p,EEEE dd MMMM YYYY GGGG HH:mm:ss ,Europe/Amsterdam#kingdom.createdon}
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#kingdom_info12=
#kingdom_info13={green}Geplande combats: {kingdom.totalscheduledcombats} {green} {kingdom.scheduledcombats|-}
# province_info
province_info0 = {gold}---------------------------------------------------------
province_info1 = {green} province: {white}{province.displayname}
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province_info2 = province_info2
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province_info3 = {province.prefixedlevel}
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# actionbar
actionbar_row0 = {green}Kingdom: {white}{kingdomplayer.kingdom.displayname|&c-}
actionbar_row1 = {green}Rank: {white}{kingdomplayer.rank.displayname|&c-}
actionbar_row2 = {green}Regio: {white}{kingdomplayer.region.displayname|&c-}