Pontoon: Update English (en) localization of ultimatekingdom
Co-authored-by: WebAdmin <webadmin@recorehosting.com>
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en/combat.properties
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en/combat.properties
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# commands
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combat_created={green}You have created {white}{combat.displayname} {green}
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combat_deleted={green}You have deleted {white}{combat.displayname} {red}
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#combat_list={green}{combat.name}({white}{combat.displayname}){green} Teams: {white}{combat.totalteams}{green} \n Looptijd: {white}{combat.duration.days} {green}{dag,dagen#combat.duration.days} ,{white}{combat.duration.hours} {green}{uur,uren#combat.duration.hours} ,{white}{combat.duration.minutes} {green}{minuut,minuten#combat.duration.minutes}, {white}{combat.duration.seconds} {green}{seconde,seconden#combat.duration.seconds} \n{gold}------------------------------------------------
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#combat_listhistoru={green}{combat.name}({white}{combat.displayname}){green}\n datum: {white}{p,EEEE dd MMMM YYYY HH:mm:ss ,Europe/Paris#combat.starttime \n{gold} ---------------------------------------
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# combat info
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# combatteam info
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combatteam_info3={gold}--------------------------------------
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@ -395,29 +395,98 @@ channel_channelNotExist={red}Channel {white}{channel.displayname} {red}does not
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channel_isDisabled={red}Channel {white}{channel.displayname} {red}has been disabled by an administrator!
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channel_isDisabled={red}Channel {white}{channel.displayname} {red}has been disabled by an administrator!
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channel_set={green}Channel {white}{channel.displayname} {green}is enabled!
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channel_set={green}Channel {white}{channel.displayname} {green}is enabled!
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channel_unSet={red}Channel {white}{channel.displayname} {red} has been disabled!
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channel_unSet={red}Channel {white}{channel.displayname} {red} has been disabled!
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channel_setDefault={green}Channel {white}{channel.displayname} {green}is set as default.
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channel_alwaysEnabled={red}You cannot disable channel {white}{channel.displayname} {red}.
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channel_notactive={red}Chat channel {white}{channel.displayname} {red}has been disabled by an admin
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channel_nokingdom={red}For channel {white}{channel.displayname} {red}you must be in a kingdom.
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channel_nogroupset={red}Your kingdom has not set up a chat group
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channel_wwronggroepchatlocation={red}Your kingdom is not allowed to use chat at this location
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channel_nopermission={red}You do not have the correct permissions for channel {white}{channel.displayname}.
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channel_activechannel={red}You have channel {white}{channel.displayname} {red} turned off.
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channel_cooldowntimer={red}chat is blocked for{white}{timer} {red}seconds
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channel_statusOn={white}channel is: {green}enabled
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channel_statusOff={white}channel is: {red}disabled
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# gui
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# gui
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open_description=Choose your kingdom and become a member
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open_extdescription=With this command you can open a gui where you can easily view information about kingdoms. If you click on a kingdom you become a member of it. Players in a kingdom do not see this command. A player in mod mode will see this command and can open the gui.
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# region
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# region
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region_description=Region settings
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region_extdescription=With this command you can set/mount/remove worldguard regions
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region_notEnabled={red}Use of regions is disabled in the config.
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region_notFound={red}Region {white}{name} {red}was not found.
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region_exists={red}Region {white}{region} {red} is already in use
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region_added={green}Region {white}{region.name} {green}of kingdom {white}{kingdom.displayname} {green}has been created.
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region_removed={green}Region {white}{region.name} {green}has been removed
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region_list={green}Regions: {white}{regionlist}
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region_listallformat={gold}{region.kingdom.name} -> {green}{region.name}({white}{region.displayname}{green}
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region_listformat={green}{region.name}{white}({region.displayname}){green}
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region_setdisplayname={green}You have set {white}{region.displayname} {green} as the display name for {white}{region.name}
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region_notyourkingdomregion={red}That is not a region of your kingdom
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# region
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# region
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sync_description=Synchronize data with exchange server
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sync_extdescription=With this command you can synchronize data on exchange server. This synchronization is automatic and can be set in the config
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# enemy
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# enemy
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enemy_description=Hostile relations
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enemy_extdescription=With this command you can set the relationship with another kingdom as hostile. The other party may have to provide confirmation. This can be turned off by an administrator
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enemy_isEnemy= {green}Your kingdom is already an enemy of {white}{kingdom.displayname}
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enemy_success={red}{bold}note, {reset}{green}Kingdom {white}{target.displayname} {green}and {white}{sender.displayname} {green}are now {red}{underline}enemies.
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enemy_senderMaxMember={red}Kingdom {white}{kingdom.displayname} {red}is at a maximum of {white}{maximum} {red}hostile relations.
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# allies
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# allies
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allies_description=Hostile relations
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allies_extdescription=With this command you can set the relationship with another kingdom as friendly. The other party may have to provide confirmation. This can be turned off by an administrator
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allies_isFriendly= reen}Your kingdom is already a ally of {white}{kingdom.displayname}.
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allies_success={green}Kingdom {white}{target.displayname} {green}and {white}{sender.displayname} {green}are now {underline} allies..
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allies_senderMaxMember={green}Kingdom {white}{target.displayname} {green}and {white}{sender.displayname} {green}are now {underline} allies..
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# neutral
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# neutral
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neutral_description=Neutral relationships
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neutral_extdescription=With this command you can set the relationship with another kingdom as neutral. The other party may have to provide confirmation. This can be turned off by an administrator
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neutral_isNeutral= {green}You already have a neutral relationship with {white}{kingdom.displayname}
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neutral_success={green}Kingdom {white}{target.displayname} {green}and {white}{sender.displayname} {green}now have a {white}{underline}neutral relationship
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neutral_senderMaxMember={red}Kingdom {white}{kingdom.displayname} {red} has a maximum of {white}{maximum} {red}neutral relations.
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# accept
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# accept
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accept_description=Accepting a relationship.
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accept_extdescription=With this command you can accept a relationship request from another kingdom
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# deny
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# deny
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deny_description=Rejecting a relationship
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deny_extdescription=With this command you can reject a relationship request from another kingdom
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deny_enemySender={green}Kingdom {white}{sender.displayname} {green}has rejected a {red} request to start a hostile relationship with {white}{target.displayname} {red}.
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deny_neutralSender={green}Kingdom {white}{sender.displayname} {green}has rejected a {red} request for a neutral relationship with {white}{target.displayname} {red}.
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deny_friendlySender={green}Kingdom {white}{sender.displayname} {green}has rejected a {red} request to become allies with {white}{target.displayname} {red}
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# setlevel
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# setlevel
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setlevel_description=set the level of a kingdom or player.
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setkingdomlevel_isnow={green}Your kingdom has been promoted to {white}{kingdom.level.displayname}.
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setplayerLevel_isnow={green}You have been promoted to {white}{kingdomplayer.level.displayname}.
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# request
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# request
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request_exists={red}There is already a request running to {white}{kingdom.displayname}.
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request_send={green}Your relationship request has been sent to all members of kingdom {white}{target.displayname}.
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request_senddenied={green}Rejection is passed on
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request_denied={red}Relationship request from {white}{sender.displayname} {red} has been rejected.
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request_accepted={green}Kingdom {white}{sender.displayname} {green}would like to become friends with your kingdom. Are you okay with that?
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request_expired=Relationship request to {white}{kingdom.displayname} {red} has expired.
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request_sendNeutralTarget={green}Kingdom {white}{sender.displayname} {green}wants to have a cool relationship with your kingdom. Are you okay with that??
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request_sendEnemyTarget={green}Kingdom {white}{sender.displayname} {green} wants to be an enemy of your kingdom and fight with you. Are you okay with that?
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request_sendalliesTarget={green}Kingdom {white}{sender.displayname} {green}would like to become friends with your kingdom. Are you okay with that?
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request_accept={green}Type {white}/k accept {sender.displayname} {green}or click to accept.
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request_notFound={red}No request for {white}{kingdom.displayname} {red}found.
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request_modnotFound={red}No request for {white}{target.displayname} and {sender.displayname} {red}found.
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# province
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# province
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province_description=Province settings
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province_extdescription=A province is an area administered by an emissary of the King. This could be, for example, a duke or count. It could also be a small town. You can link levels with, for example, county->village->city
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province_created={green}You have created province {white}{province.displayname} {green}
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province_setplaceholder={green}You have set the placeholder for {white}{province.name} {green} to {white}{province.placeholder}
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province_setdisplayname={green}You have set the display name for {white}{province.name} {green} to {white}{province.displayname}
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province_setprefixedname={green}You have set the prefix for {white}{province.name} {green} to {white}{province.prefixedname}
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province_setprefixedname={green}You have set the prefix for {white}{province.name} {green} to {white}{province.prefixedname}
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province_setmaxmembers={green}You have set the maximum number of members for {white}{province.name} {green} to {white}{province.maxmembers}
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province_setmaxmembers={green}You have set the maximum number of members for {white}{province.name} {green} to {white}{province.maxmembers}
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province_deleted={green}You have deleted province {white}{province.displayName}
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province_deleted={green}You have deleted province {white}{province.displayName}
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57
en/info.properties
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57
en/info.properties
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# join/leave
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leave_message={white}{kingdomplayer.kingdom.prefixed name|&c[NoKingdom]}{white}{kingdom player.rank.prefixes name|}{white}{kingdomplayer.prefixedname} {green}has left the server!
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playerjoin_message={white}{kingdomplayer.displayname}, {green}Nice to have you back!
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playerleave_message={white}{kingdomplayer.displayname},{green}see you next time!
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playerjoin_vanish= {red}Note you are in {bold}{gold}vanish
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# gui
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gui_lore0={gold}------------------------------------
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gui_lore1={green}Level({white}{kingdom.level.name|-}{green}){white}, {green}Status({white}{kingdom.status.toLowerCase()}{green}){white}
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gui_lore2=
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gui_lore3={green}Invites({white}{yes,no#kingdom.inviteonly}{green}){white}, {green}FriendlyFire({white}{yes,no#kingdom.friendlyfire}{green})
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gui_lore4=
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gui_lore5={green}Online({white}{kingdom.totalonlinemembers}{green}){white},{green} Offline({white}{kingdom.totalofflinemembers}{green}) {white},{green} Maxium({white}{kingdom.maxmembers}{green}){white}, {green} Allies({white}{kingdom.totalallies}{green}){white}, {red}Enemies({white}{kingdom.totalenemies}{red})
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gui_lore6=
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gui_lore7={green}created on: {white}{p,EEEE dd MMMM YYYY GGGG,Europe/Amsterdam#kingdom.createdon}
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# player_info
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player_info0={gold}----------------------------------------------
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player_info1={green}Player {white}{kingdomplayer.displayname} {green}Level({white}{kingdomplayer.level.name|-}{green}){white}, {green}Province({white}{kingdomplayer.province.name|-}{green})
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player_info2=
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player_info3={green}Leader({white}{yes,no#kingdomplayer.isking}{green}){white}, {green}Kingdom({white}{kingdomplayer.kingdom.name|-}{green}){white}, {green}Rank({white}{kingdomplayer.rank.name|-}{green})
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player_info4=
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player_info5={green}Mayor({white}{yes,no#kingdomplayer.afk}{green}){white}, {green}MayorOf({white}{kingdomplayer.mayorprovinces|-}{green}){white}
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player_info6=
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player_info7={green}Mayor({white}{yes,no#kingdomplayer.afk}{green}){white}, {green}MayorOf({white}{kingdomplayer.mayorprovinces|-}{green}){white}
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player_info8=
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player_info9={green}Afk({white}{yes,no#kingdomplayer.afk}{green}){white}, {green}Online({white}{yes,no#kingdomplayer.online}{green}){white}, {green}Localy_Online({white}{yes,no#kingdomplayer.onlinelocal}{green}){white}
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player_info10=
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player_info11={green}created op: {white}{p,EEEE dd MMMM YYYY GGGG\, HH:mm:ss\, QQQQ\, VV ,Europe/Amsterdam#kingdomplayer.createdon}
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# kingdom_info
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kingdom_info0=
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kingdom_info1={green}Kingdom {white}{kingdom.displayname} {green} - {kingdom.slogan}
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kingdom_info2=
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kingdom_info3={green}Level({white}{kingdom.level.name|-}{green}){white}, {green}Status({white}{kingdom.status.toLowerCase()}{green}){white}, {green} Provinces({kingdom.provinces|-}{green})
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kingdom_info4=
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kingdom_info5={green}Invite only({white}{yes,no#kingdom.inviteonly}{green}){white}, {green}FriendlyFire({white}{yes,no#kingdom.friendlyfire}{green})
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kingdom_info6=
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kingdom_info7={green}Online({white}{kingdom.totalonlinemembers}{green}){white},{green} Offline({white}{kingdom.totalofflinemembers}{green}) {white},{green} Max({white}{kingdom.maxmembers}{green}){white}, {green} Allies({white}{kingdom.totalallies}{green}){white}, {red}Enemies({white}{kingdom.totalenemies}{red})
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kingdom_info8=
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kingdom_info9=green}Spawn Access({white}{kingdom.spawnvisitors|-}{green})
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kingdom_info10=
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kingdom_info11={green}created on: {white}{p,EEEE dd MMMM YYYY GGGG HH:mm:ss ,Europe/Amsterdam#kingdom.createdon}
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#kingdom_info12=
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#kingdom_info13={green}Geplande combats: {kingdom.totalscheduledcombats} {green} {kingdom.scheduledcombats|-}
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# province_info
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province_info0={gold}---------------------------------------------------------
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province_info1={green} province: {white}{province.displayname}
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province_info2=
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province_info3={province.prefixedlevel}
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# actionbar
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actionbar_row0={green}Kingdom: {white}{kingdomplayer.kingdom.displayname|&c-}
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actionbar_row1={green}Rank: {white}{kingdomplayer.rank.displayname|&c-}
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actionbar_row2={green}Regio: {white}{kingdomplayer.region.displayname|&c-}
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