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Translation: ultimatekingdom/commands
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@ -246,21 +246,21 @@ kick_sender={green}You have kicked {white}{kingdomplayer.name} {green}out of {wh
kick_weight={red}You may not kick someone with a higher rank out of your kingdom. kick_weight={red}You may not kick someone with a higher rank out of your kingdom.
# relationinfo # relationinfo
relationinfo_description=Show the relationship between two kingdoms relationinfo_description=Show the relationship between two kingdoms.
relationinfo_alliesrelation={green}These two kingdoms have a friendly relationship relationinfo_alliesrelation={green}These two kingdoms have a friendly relationship.
relationinfo_neutralRelation={white}These two kingdoms have a neutral relationship relationinfo_neutralRelation={white}These two kingdoms have a neutral relationship.
relationinfo_enemyRelation={red}These two kingdoms have a hostile relationship relationinfo_enemyRelation={red}These two kingdoms have a hostile relationship.
relationinfo_norelation={green}These two kingdoms have no relationship relationinfo_norelation={green}These two kingdoms have no relationship.
# isonline # isonline
isonline_description=See if a player is online isonline_description=See if a player is online
isonline_extdescription=With this command you can check if a player is online on the local server or on other servers. Players who are mods or in vanish are not visible isonline_extdescription=With this command you can check if a player is online on the local server or any other servers. Players who are mods or in vanish are not visible.
isonline_playerFound={green}Player {white}{kingdomplayer.name} {green}is on {white}{kingdomplayer.server} {green}of {white}{kingdomplayer.cluster}. isonline_playerFound={green}Player {white}{kingdomplayer.name} {green}is on {white}{kingdomplayer.server} {green}of {white}{kingdomplayer.cluster}.
isonline_notFound={red}Player {white}{name} {red}was not found isonline_notFound={red}Player {white}{name} {red} has not been found.
# setdynmap # setdynmap
setdynmap_description=Kingdom dynmap settings setdynmap_description=Kingdom dynmap settings.
setdynmap_extdescription=With this command you can set fill-color, stroke-color, fillopacity for a kingdom, among other things. These are then visible on the Dynmap folder setdynmap_extdescription=With this command you can set up fill-color, stroke-color, fillopacity for a kingdom These are then visible on the Dynmap folder.
# listinvites # listinvites
listinvites_description=List your invitations listinvites_description=List your invitations
@ -268,7 +268,7 @@ listinvites_extdescription=This command shows all your invitations that you have
listinvites_list={green}Invitations: {white}{list}. listinvites_list={green}Invitations: {white}{list}.
# spawn # spawn
spawn_description=Go to the spawn spawn_description=Go to the spawn.
spawn_extdescription=This command takes you to the spawn of your kingdom. Players in mod mode can go to spawn from all kingdoms. spawn_extdescription=This command takes you to the spawn of your kingdom. Players in mod mode can go to spawn from all kingdoms.
spawn_notExists={red}The spawn of {white}{kingdom.displayname} {red}is not set! spawn_notExists={red}The spawn of {white}{kingdom.displayname} {red}is not set!
@ -279,13 +279,13 @@ setspawn_unset={red}You have deleted the spawn of {white}{kingdom.displayname} {
setspawn_set={green}You have changed the spawn of {white}{kingdom.displayname} {green} to {white}{location} setspawn_set={green}You have changed the spawn of {white}{kingdom.displayname} {green} to {white}{location}
# listservers # listservers
listservers_description=List all available kingdom servers listservers_description=Show all available kingdom servers.
listservers_extdescription=This command lists all available servers and the number of players on each server. listservers_extdescription=This command lists all available servers and the number of players on each server.
# spy # spy
spy_description=Spy on a chat spy_description=Spy on a chat.
spy_extdescription=With this command you can read along with the chat of a kingdom. spy_extdescription=With this command you can read along with the chat of a kingdom.
spy_set={green}You are now reading along with kingdom {white}{kingdom.displayname} spy_set={green}You are now reading along with kingdom {white}{kingdom.displayname}.
spy_unset={green}You are{white}{bold}no{reset} longer reading with kingdom {white}{kingdom.displayname}. spy_unset={green}You are{white}{bold}no{reset} longer reading with kingdom {white}{kingdom.displayname}.
spy_enableAll={green}Spy is {white}{bold}on{reset} {green}for all kingdoms. spy_enableAll={green}Spy is {white}{bold}on{reset} {green}for all kingdoms.
spy_disableAll={green}Spy is {white}{bold}off{reset} {green}for all kingdoms. spy_disableAll={green}Spy is {white}{bold}off{reset} {green}for all kingdoms.
@ -297,45 +297,45 @@ leave_success={green}You have successfully left {white}{kingdom.displayname} {gr
leave_successMembers={white}{kingdomplayer.name} {red}has left your kingdom! leave_successMembers={white}{kingdomplayer.name} {red}has left your kingdom!
# inventory # inventory
inventory_description=Open kingdom inventory inventory_description=Open kingdom inventory.
inventory_extdescription=With this command you can open the inventory of your kingdom. You can use this inventory on all servers, but only 1 person may have the inventory open at a time. Players in mod mode can view the inventory of each kingdom and force an inventory close. In the config.yml you can indicate which items should not be placed in the inventory. inventory_extdescription=With this command you can open the inventory of your kingdom. You can use this inventory on all servers, but only 1 person may have the inventory open at a time. Players in mod mode can view the inventory of each kingdom and force an inventory close. In the config.yml you can indicate which items should not be placed in the inventory.
openinv_forceclose={green}We are going to close the inventory. openinv_forceclose={green}We are going to close the inventory.
inv_cannotopen={red}The inventory has already been opened by {white}{kingdomplayer.displayname} {red}on server {white}{server} inv_cannotopen={red}The inventory is already been open by {white}{kingdomplayer.displayname} {red}on server {white}{server}.
# invite # invite
invite_description=Invite player to your kingdom invite_description=Invite player to your kingdom.
invite_extdescription=With this command you can invite a player to your own kingdom to become a member. = The player you are going to invite may not be in another kingdom. A player in mod-mod can send an invitation to another player for each kingdom. invite_extdescription=With this command you can invite a player to your own kingdom to become a member. = The player you are going to invite may not be in another kingdom. A player in mod-mod can send an invitation to another player for each kingdom.
invite_hasinvite={red}Player {white}{kingdomplayer.name} {red}has already been invited. invite_hasinvite={red}Player {white}{kingdomplayer.name} {red}has already been invited.
invite_target={green}You are invited for kingdom {white}{kingdom.displayname} invite_target={green}You were invited to kingdom {white}{kingdom.displayname}.
invite_sender={green}You've invited {white}{kingdomplayer.name} {green} to {white}{kingdom.displayname}! invite_sender={green}You've invited {white}{kingdomplayer.name} {green} to {white}{kingdom.displayname}!
# retract # retract
retract_description=Retract invitation retract_description=Retract invitation.
retract_extdescription=This command allows you to revoke an invitation from a player. You can only withdraw the invitation from your own kingdom. Players in mod mode can revoke an invitation from any kingdom to a player retract_extdescription=This command allows you to revoke an invitation from a player. You can only withdraw the invitation from your own kingdom. Players in mod mode can revoke an invitation from any kingdom to a player
retract_hasnone={red}Player has no invitation retract_hasnone={red}Player has no invitation.
retract_removed={green}Invitation has been removed retract_removed={green}Invitation deleted.
# serverspawn # serverspawn
serverspawn_description=Go to a server's spawn serverspawn_description=Go to the spawn of a server.
serverspawn_extdescription=Each server has its own spawn. With this command you can go to a spawn of a server. This spawn can be set by a mod or administrator serverspawn_extdescription=Each server has its own spawn. With this command you can go to a spawn of a server. This spawn can be set by a mod or administrator.
serverspawn_notfound={red}Sorry,{white}{name} {red}was not found serverspawn_notfound={red}Sorry ,{white}{name} {red}is not found.
# setserverspawn # setserverspawn
setserverspawn_description=Set server spawn setserverspawn_description=Set server spawn.
setserverspawn_extdescription=With this command you can set the spawn for a server so that players can easily switch servers. setserverspawn_extdescription=With this command you can set the spawn for a server so that players can easily switch servers.
setserverspawn_added={green}Server spawn for {white}{name} {green}has been removed setserverspawn_added={green}Server-spawn for {white}{name} {green} has been removed.
setserverspawn_deleted={green}Server spawn for {white}{name} {green}has been created setserverspawn_deleted={green}Server-spawn for {white}{name} {green}is created.
# info # info
info_description=Province/kingdom/player information. info_description=Province/kingdom/player information.
info_extdescription=With this command you can request information about players, kingdoms and provinces info_extdescription=With this command you can request information about players, kingdoms and provinces.
info_notfound={red}No player kingdom or province under name {white}{name} {red}found. info_notfound={red}No player kingdom or province under name {white}{name} {red}found.
# msg # msg
msg_description=Send DM to a player msg_description=Send DM to a player.
msg_extdescription=With this command you can send a message to another player. msg_extdescription=With this command you can send a message to another player.
msg_noreply={red}you have not received any messages yet. msg_noreply={red}you have not received any messages yet.
reply_description=Reply to a DM reply_description=Give a reply to a DM.
# broadcast # broadcast
broadcast_description=Send a notification on all servers. broadcast_description=Send a notification on all servers.
@ -346,35 +346,35 @@ broadcast_format={red}{bold}[Message] ->>> {white}{message}
setchannel_description=Channel management (Mod) setchannel_description=Channel management (Mod)
setchannel_extdescription=With this command you can disable a chat channel for all servers or (temporarily) block a channel for a player. You can also pin a player to a channel. setchannel_extdescription=With this command you can disable a chat channel for all servers or (temporarily) block a channel for a player. You can also pin a player to a channel.
setchannel_enable={green}Channel {white}{channel.displayname} {green} is now on. setchannel_enable={green}Channel {white}{channel.displayname} {green} is now on.
setchannel_disable={green}Channel {white}{channel.displayname} {green} is now off setchannel_disable={green}Channel {white}{channel.displayname} {green}is now off.
setchannel_channelnotexist=This command allows an administrator and/or mod to disable and enable a chat channel. This setting is valid for all players on all servers. setchannel_channelnotexist=This command allows an administrator and/or mod to disable and enable a chat channel. This setting is valid for all players on all servers.
setchannel_sendlockedonChannel={red}You are only allowed to chat on {channel.name} setchannel_sendlockedonChannel={red} You can only chat to {channel.name}.
setchannel_sendunlockedonChannel={green}You can use all chat channels again. setchannel_sendunlockedonChannel={green}You can use all chat channels again.
setchannel_lockedonchannel={white}{kingdomplayer.name} {green}has been pinned to chat channel {white}{channel.name} setchannel_lockedonchannel={white}{kingdomplayer.name} {green}is set to chat channel {white}{channel.name}.
setchannel_unlockedonchannel={white}{kingdomplayer.name} {green}can chat on all channels again setchannel_unlockedonchannel={white}{kingdomplayer.name} {green}can chat on all channels again.
setchannel_lockedonchannelstatus={white}{kingdomplayer.name} {green}has as locked channel: {white}{kingdomplayer.lockedchannel|none} setchannel_lockedonchannelstatus={white}{kingdomplayer.name} {green}has as locked channel: {white}{kingdomplayer.lockedchannel|none}.
setchannel_sendsetblockedchannel={red}Unfortunately, Channel {white}{channel.name}{red} is blocked until {white}{p,EEEE dd MMMM YYYY HH:mm:ss ,Europe/Paris#time} setchannel_sendsetblockedchannel={red}Unfortunately, Channel {white}{channel.name}{red} is blocked until {white}{p,EEEE dd MMMM YYYY HH:mm:ss ,Europe/Paris#time}.
setchannel_setblockedchannel={green}You have blocked {white}{kingdomplayer.name} {green}channel {white}{channel.name} {green}until {white}{p,EEEE dd MMMM YYYY HH:mm:ss ,Europe/Paris #time} setchannel_setblockedchannel={green}You have blocked {white}{kingdomplayer.name} {green}channel {white}{channel.name} {green}until {white}{p,EEEE dd MMMM YYYY HH:mm:ss ,Europe/Paris #time}.
setchannel_blockedchannelstatus={green}{channel.name} {gold}-> {white}{white}{p,EEEE dd MMMM YYYY HH:mm:ss ,Europe/Paris#time} setchannel_blockedchannelstatus={green}{channel.name} {gold}-> {white}{white}{p,EEEE dd MMMM YYYY HH:mm:ss ,Europe/Paris#time}.
setchannel_unblockedchannel={green}You have unblocked channel {white}{channel.name}{green} for {white}{kingdomplayer.name}{green}. setchannel_unblockedchannel={green}You have unblocked channel {white}{channel.name}{green} for {white}{kingdomplayer.name}{green}.
setchannel_sendunblockedchannel={green}Chat channel {white}{channel.name}{green} has been unblocked. setchannel_sendunblockedchannel={green}Chat channel {white}{channel.name}{green} has been unblocked.
setchannel_channelisblocked={red}Channel {white}{channel.name} {red}is {bold}blocked{reset}{red} to {white}{p,EEEE dd MMMM YYYY HH:mm:ss ,Europe/Paris#time} setchannel_channelisblocked={red}Channel {white}{channel.name} {red}is {bold}blocked{reset}{red} to {white}{p,EEEE dd MMMM YYYY HH:mm:ss ,Europe/Paris#time}
# visitspawn # visitspawn
visitspawn_description=Go to the spawn of another kingdom visitspawn_description=Go to the spawn of another kingdom.
visitspawn_extdescription=With this command you can go to the spawn of another kingdom. Your own kingdom must receive permission from the other kingdom. visitspawn_extdescription=With this command you can go to the spawn of another kingdom. Your own kingdom must receive permission from the other kingdom.
visitspawn_noaccess={red}Your kingdom is not allowed to go to this spawn. visitspawn_noaccess={red}Your kingdom is not allowed to go to this spawn.
# setvisitor # setvisitor
setvisitor_description=Give a kingdom access to your spawn. setvisitor_description=Give a kingdom access to your spawn.
setvisitor_extdescription=With this command you can give/revoke access to the members of another kingdom with the command visitspawn to go to your spawn. setvisitor_extdescription=With this command you can give/revoke access to the members of another kingdom with the command visitspawn to go to your spawn.
setvisitor_isdenied={green}kingdom {red}{kingdom.displayname} {green}does not have {red}access to your spawn setvisitor_isdenied={green}kingdom {red}{kingdom.displayname} {green}does not have {red}access to your spawn.
setvisitor_isallowed={green}Kingdom {white}{kingdom.displayname} {green}has access to your spawn setvisitor_isallowed={green}Kingdom {white}{kingdom.displayname} {green}has access to your spawn.
setvisitor_visitorslist={green}Access granted to :{white}{list} setvisitor_visitorslist={green}Access granted to :{white}{list}.
setvisitor_query={green}Remove visitor setvisitor_query={green}Remove visitor.
# tp # tp
tp_description=Teleport player to a location tp_description=Teleport player to a location.
tp_extdescription=Teleport a player to spawn, warp, travel, or server spawn. tp_extdescription=Teleport a player to spawn, warp, travel, or server spawn.
@ -383,10 +383,10 @@ tphere_extdescription=With this command you can teleport all members of a kingdo
tphere_telepoted={gold}Oh yeahh.. {green}All online members will gather around you. How cosy. tphere_telepoted={gold}Oh yeahh.. {green}All online members will gather around you. How cosy.
# channel # channel
channel_description=Channel settings channel_description=Channel settings.
channel_extdescription=This command allows you to manage your own channel settings, such as setting a channel as the default channel or disabling a channel. channel_extdescription=This command allows you to manage your own channel settings, such as setting a channel as the default channel or disabling a channel.
channel_reset={green}Your channel settings have been reset. channel_reset={green}Your channel settings have been reset.
channel_list={green}Available channels: {white}{listing} channel_list={green}Available channels: {white}{listing}.
channel_channelNotExist={red}Channel {white}{channel.displayname} {red}does not exist! channel_channelNotExist={red}Channel {white}{channel.displayname} {red}does not exist!
channel_isDisabled={red}Channel {white}{channel.displayname} {red}has been disabled by an administrator! channel_isDisabled={red}Channel {white}{channel.displayname} {red}has been disabled by an administrator!
channel_set={green}Channel {white}{channel.displayname} {green}is enabled! channel_set={green}Channel {white}{channel.displayname} {green}is enabled!
@ -395,64 +395,64 @@ channel_setDefault={green}Channel {white}{channel.displayname} {green}is set as
channel_alwaysEnabled={red}You cannot disable channel {white}{channel.displayname} {red}. channel_alwaysEnabled={red}You cannot disable channel {white}{channel.displayname} {red}.
channel_notactive={red}Chat channel {white}{channel.displayname} {red}has been disabled by an admin channel_notactive={red}Chat channel {white}{channel.displayname} {red}has been disabled by an admin
channel_nokingdom={red}For channel {white}{channel.displayname} {red}you must be in a kingdom. channel_nokingdom={red}For channel {white}{channel.displayname} {red}you must be in a kingdom.
channel_nogroupset={red}Your kingdom has not set up a chat group channel_nogroupset={red}Your kingdom did not set a chat group.
channel_wwronggroepchatlocation={red}Your kingdom is not allowed to use chat at this location channel_wwronggroepchatlocation={red}You cannot use the chat at this location.
channel_nopermission={red}You do not have the correct permissions for channel {white}{channel.displayname}. channel_nopermission={red}You do not have the correct permissions for channel {white}{channel.displayname}.
channel_activechannel={red}You have channel {white}{channel.displayname} {red} turned off. channel_activechannel={red}You have channel {white}{channel.displayname} {red} turned off.
channel_cooldowntimer={red}chat is blocked for{white}{timer} {red}seconds channel_cooldowntimer={red}chat is blocked for{white}{timer} {red}seconds.
channel_statusOn={white}channel is: {green}enabled channel_statusOn={white}channel is: {green}enabled.
channel_statusOff={white}channel is: {red}disabled channel_statusOff={white}channel is: {red}disabled.
# gui # gui
open_description=Choose your kingdom and become a member open_description=Choose your kingdom and become a member
open_extdescription=With this command you can open a gui where you can easily view information about kingdoms. If you click on a kingdom you become a member of it. Players in a kingdom do not see this command. A player in mod mode will see this command and can open the gui. open_extdescription=With this command you can open a gui where you can easily view information about kingdoms. If you click on a kingdom you become a member of it. Players in a kingdom do not see this command. A player in mod mode will see this command and can open the gui.
# region # region
region_description=Region settings region_description=Region settings.
region_extdescription=With this command you can set/mount/remove worldguard regions region_extdescription=With this command you can set/mount/remove worldguard regions.
region_notEnabled={red}Use of regions is disabled in the config. region_notEnabled={red}Use of regions is disabled in the config.
region_notFound={red}Region {white}{name} {red}was not found. region_notFound={red}Region {white}{name} {red}was not found.
region_exists={red}Region {white}{region} {red} is already in use region_exists={red}Region {white}{region} {red} is already in use.
region_added={green}Region {white}{region.name} {green}of kingdom {white}{kingdom.displayname} {green}has been created. region_added={green}Region {white}{region.name} {green}of kingdom {white}{kingdom.displayname} {green}has been created.
region_removed={green}Region {white}{region.name} {green}has been removed region_removed={green}Region {white}{region.name} {green}has been removed.
region_list={green}Regions: {white}{regionlist} region_list={green}Regions: {white}{regionlist}.
region_listallformat={gold}{region.kingdom.name} -> {green}{region.name}({white}{region.displayname}{green} region_listallformat={gold}{region.kingdom.name} -> {green}{region.name}({white}{region.displayname}{green}.
region_listformat={green}{region.name}{white}({region.displayname}){green} region_listformat={green}{region.name}{white}({region.displayname}){green}.
region_setdisplayname={green}You have set {white}{region.displayname} {green} as the display name for {white}{region.name} region_setdisplayname={green}You have set {white}{region.displayname} {green} as the display name for {white}{region.name}.
region_notyourkingdomregion={red}That is not a region of your kingdom region_notyourkingdomregion={red}That is not a region of your kingdom.
# region # region
sync_description=Synchronize data with exchange server sync_description=Synchronize data with exchange server.
sync_extdescription=With this command you can synchronize data on exchange server. This synchronization is automatic and can be set in the config sync_extdescription=With this command you can synchronize data on exchange server. This synchronization is automatic and can be set in the config.
# enemy # enemy
enemy_description=Set hostile relationship enemy_description=Enemy relationships.
enemy_extdescription=With this command you can set the relationship with another kingdom as hostile. The other party may have to provide confirmation. This can be turned off by an administrator enemy_extdescription=With this command you can set the relationship with another kingdom as hostile. It may be that the other side has to give a confirmation. This can be disabled by an administrator.
enemy_isEnemy={green}Your kingdom is already an enemy of {white}{kingdom.displayname} enemy_isEnemy={green}Your kingdom is already an enemy of {white}{kingdom.displayname}.
enemy_success={red}{bold}note, {reset}{green}Kingdom {white}{target.displayname} {green}and {white}{sender.displayname} {green}are now {red}{underline}enemies. enemy_success={red}{bold}note, {reset}{green}Kingdom {white}{target.displayname} {green}and {white}{sender.displayname} {green}are now {red}{underline}enemies.
enemy_senderMaxMember={red}Kingdom {white}{kingdom.displayname} {red}is at a maximum of {white}{maximum} {red}hostile relations. enemy_senderMaxMember={red}Kingdom {white}{kingdom.displayname} {red}is at a maximum of {white}{maximum} {red}hostile relations.
# allies # allies
allies_description=Set friendly relationship allies_description=Friendly relationships.
allies_extdescription=With this command you can set the relationship with another kingdom as friendly. The other party may have to provide confirmation. This can be turned off by an administrator allies_extdescription=With this command you can set the relationship with another kingdom as friendly. The other party may have to provide confirmation. This can be turned off by an administrator.
allies_isFriendly=reen}Your kingdom is already a ally of {white}{kingdom.displayname}. allies_isFriendly=reen}Your kingdom is already a ally of {white}{kingdom.displayname}.
allies_success={green}Kingdom {white}{target.displayname} {green}and {white}{sender.displayname} {green}are now {underline} allies.. allies_success={green}Kingdom {white}{target.displayname} {green}and {white}{sender.displayname} {green}are now {underline} allies..
allies_senderMaxMember={green}Kingdom {white}{target.displayname} {green}and {white}{sender.displayname} {green}are now {underline} allies.. allies_senderMaxMember={green}Kingdom {white}{target.displayname} {green}and {white}{sender.displayname} {green}are now {underline} allies..
# neutral # neutral
neutral_description=Set neutral relationship neutral_description=Neutral relationships.
neutral_extdescription=With this command you can set the relationship with another kingdom as neutral. The other party may have to provide confirmation. This can be turned off by an administrator neutral_extdescription=With this command you can set the relationship with another kingdom as neutral. The other party may have to provide confirmation. This can be turned off by an administrator.
neutral_isNeutral={green}You already have a neutral relationship with {white}{kingdom.displayname} neutral_isNeutral={green}You already have a neutral relationship with {white}{kingdom.displayname}.
neutral_success={green}Kingdom {white}{target.displayname} {green}and {white}{sender.displayname} {green}now have a {white}{underline}neutral relationship neutral_success={green}Kingdom {white}{target.displayname} {green}and {white}{sender.displayname} {green}now have a {white}{underline}neutral relationship.
neutral_senderMaxMember={red}Kingdom {white}{kingdom.displayname} {red} has a maximum of {white}{maximum} {red}neutral relations. neutral_senderMaxMember={red}Kingdom {white}{kingdom.displayname} {red} has a maximum of {white}{maximum} {red}neutral relations.
# accept # accept
accept_description=Accepting a relationship. accept_description=Accepting a relationship.
accept_extdescription=With this command you can accept a relationship request from another kingdom accept_extdescription=With this command you can accept a relationship request from another kingdom.
# deny # deny
deny_description=Rejecting a relationship deny_description=Rejecting a relationship.
deny_extdescription=With this command you can reject a relationship request from another kingdom deny_extdescription=With this command you can reject a relationship request from another kingdom.
deny_enemySender={green}Kingdom {white}{sender.displayname} {green}has rejected a {red} request to start a hostile relationship with {white}{target.displayname} {red}. deny_enemySender={green}Kingdom {white}{sender.displayname} {green}has rejected a {red} request to start a hostile relationship with {white}{target.displayname} {red}.
deny_neutralSender={green}Kingdom {white}{sender.displayname} {green}has rejected a {red} request for a neutral relationship with {white}{target.displayname} {red}. deny_neutralSender={green}Kingdom {white}{sender.displayname} {green}has rejected a {red} request for a neutral relationship with {white}{target.displayname} {red}.
deny_friendlySender={green}Kingdom {white}{sender.displayname} {green}has rejected a {red} request to become allies with {white}{target.displayname} {red} deny_friendlySender={green}Kingdom {white}{sender.displayname} {green}has rejected a {red} request to become allies with {white}{target.displayname} {red}
@ -465,7 +465,7 @@ setplayerLevel_isnow={green}You have been promoted to {white}{kingdomplayer.leve
# request # request
request_exists={red}There is already a request running to {white}{kingdom.displayname}. request_exists={red}There is already a request running to {white}{kingdom.displayname}.
request_send={green}Your relationship request has been sent to all members of kingdom {white}{target.displayname}. request_send={green}Your relationship request has been sent to all members of kingdom {white}{target.displayname}.
request_senddenied={green}Rejection is passed on request_senddenied={green}Rejection is passed on.
request_denied={red}Relationship request from {white}{sender.displayname} {red} has been rejected. request_denied={red}Relationship request from {white}{sender.displayname} {red} has been rejected.
request_accepted={green}Kingdom {white}{sender.displayname} {green}would like to become friends with your kingdom. Are you okay with that? request_accepted={green}Kingdom {white}{sender.displayname} {green}would like to become friends with your kingdom. Are you okay with that?
request_expired=Relationship request to {white}{kingdom.displayname} {red} has expired. request_expired=Relationship request to {white}{kingdom.displayname} {red} has expired.
@ -477,28 +477,28 @@ request_notFound={red}No request for {white}{kingdom.displayname} {red}found.
request_modnotFound={red}No request for {white}{target.displayname} and {sender.displayname} {red}found. request_modnotFound={red}No request for {white}{target.displayname} and {sender.displayname} {red}found.
# province # province
province_description=Province settings province_description=Province settings.
province_extdescription=A province is an area administered by an emissary of the King. This could be, for example, a duke or count. It could also be a small town. You can link levels with, for example, county->village->city province_extdescription=A province is an area managed by an emissary of the King. For example, this can be a duke or count. It can also be a small town. You can link levels to e.g. county->dorp->city.
province_created={green}You have created province {white}{province.displayname} {green} province_created={green}You have created province {white}{province.displayname} {green}.
province_setplaceholder={green}You have set the placeholder for {white}{province.name} {green} to {white}{province.placeholder} province_setplaceholder={green}You have set the placeholder for {white}{province.name} {green} to {white}{province.placeholder}.
province_setdisplayname={green}You have set the display name for {white}{province.name} {green} to {white}{province.displayname} province_setdisplayname={green}You have set the display name for {white}{province.name} {green} to {white}{province.displayname}.
province_setprefixedname={green}You have set the prefix for {white}{province.name} {green} to {white}{province.prefixedname} province_setprefixedname={green}For {white}{province.name} {green}you have set the prefixed name to {white}{province.prefixedname}.
province_setmaxmembers={green}You have set the maximum number of members for {white}{province.name} {green} to {white}{province.maxmembers} province_setmaxmembers={green}You have set the maximum number of members for {white}{province.name} {green} to {white}{province.maxmembers}.
province_deleted={green}You have deleted province {white}{province.displayName} province_deleted={green}You have deleted province {white}{province.displayName}.
province_create_confirm={green}{bold}Click here to confirm creation province_create_confirm={green}{bold}Click here to confirm creation.
province_create_query={green}Create province province_create_query={green}Create province.
province_kickweight={red}You may not expel someone with a higher rank from your province. province_kickweight={red}You may not expel someone with a higher rank from your province.
province_levelISnow={green}Your province has been promoted to {white}{province.level.name} province_levelISnow={green}Your province has been promoted to {white}{province.level.name}.
province_isfull={white}Province {province.displayname} {red}is full province_isfull={white}Province {province.displayname} {red}is full.
province_isnowmember={green}You have become a member of {province.displayname} province_isnowmember={green}You have joined {province.displayname}.
province_setmember={green}You have been made a member of {white}{province.displayname} province_setmember={green}You are now a member of {white}{province.displayname}.
province_set={green}You have put {white}{kingdomplayer.displayname} {green}in {white}{province.displayname} {green} province_set={green}You have put {white}{kingdomplayer.displayname} {green}in {white}{province.displayname} {green}.
province_isamember={red}That's not possible, you are already a member of province {white}{kingdomplayer.province.displayname} province_isamember={red}You can't, you're already a member of province {white}{kingdomplayer.province.displayname}.
province_isnotmember={red}You are not a member of a province. province_isnotmember={red}You are not a member of a province.
province_notAmember={white}{kingdomplayer.displayname} {red}is not a member of any province. province_notAmember={white}{kingdomplayer.displayname} {red}is not a member of any province.
province_removedasmember={red}You have been removed from {white}{province.displayname}. province_removedasmember={red}You have been removed from {white}{province.displayname}.
province_removedmember={red}{kingdomplayer.displayname} has been removed from {white}{province.displayname}. province_removedmember={red}{kingdomplayer.displayname} has been removed from {white}{province.displayname}.
province_notyourkingdom={white}{province.displayname} {red}belongs to kingdom {white}{kingdom.displayname} {red}and you are in kingdom {white}{kingdomplayer.kingdom.displayname} province_notyourkingdom={white}{province.displayname} {red}belongs to kingdom {white}{kingdom.displayname} {red}and you are in kingdom {white}{kingdomplayer.kingdom.displayname}.