Pontoon: Update Dutch (nl) localization of ultimatekingdom
Co-authored-by: WebAdmin <webadmin@recorehosting.com>
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i18n/nl/develoment.properties
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i18n/nl/develoment.properties
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# commands
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combat_created={green}Je hebt {white}{combat.displayname} {green}aangemaakt
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combat_deleted={green}Je hebt {white}{combat.displayname} {red}verwijderd
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combat_displayname={green}Je hebt {white}{combat.name} {green}displaynaam aangepast naar {white}{combat.displayname}
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combat_duration={green}Je hebt {white}{combat.name} {green}looptijd aangepast naar {white}{combat.duration.days} {green}{dag,dagen#combat.duration.days} ,{white}{combat.duration.hours} {green}{uur,uren#combat.duration.hours} ,{white}{combat.duration.minutes} {green}{minuut,minuten#combat.duration.minutes}, {white}{combat.duration.seconds} {green}{seconde,seconden#combat.duration.seconds}
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combat_warningtime={green}Je hebt {white}{combat.name} {green}waarschuwingstijd aangepast naar {white}{combat.duration.days} {green}{dag,dagen#combat.duration.days} ,{white}{combat.duration.hours} {green}{uur,uren#combat.duration.hours} ,{white}{combat.duration.minutes} {green}{minuut,minuten#combat.duration.minutes}, {white}{combat.duration.seconds} {green}{seconde,seconden#combat.duration.seconds}
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combat_starttime={green}Combat {white}{combat.displayname}{green} start op {white}{p,EEEE dd MMMM YYYY HH:mm:ss ,Europe/Paris#combat.starttime|-}
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combat_start={green}Combat {white}{combat.displayname}{green} start op {white}{p,EEEE dd MMMM YYYY HH:mm:ss ,Europe/Paris#combat.starttime|-}
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combat_end={green}Combat {white}{combat.displayname}{green} stopt over {white}{combat.duration.minutes} {green}{seconde,seconden#combat.duration.seconds}
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#combat_list={green}{combat.name}({white}{combat.displayname}){green} Teams: {white}{combat.totalteams}{green} \n Looptijd: {white}{combat.duration.days} {green}{dag,dagen#combat.duration.days} ,{white}{combat.duration.hours} {green}{uur,uren#combat.duration.hours} ,{white}{combat.duration.minutes} {green}{minuut,minuten#combat.duration.minutes}, {white}{combat.duration.seconds} {green}{seconde,seconden#combat.duration.seconds} \n{gold}------------------------------------------------
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#combat_listhistoru={green}{combat.name}({white}{combat.displayname}){green}\n datum: {white}{p,EEEE dd MMMM YYYY HH:mm:ss ,Europe/Paris#combat.starttime \n{gold} ---------------------------------------
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combat_ended={red}Combat {white}{combat.displayname}{red} ligt in het verleden,en kan niet aangepast worden
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combat_isteammember={red}Kingdom {white}{kingdom.displayname}{red} zit al in een team van combat {white}{combat.name}
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combat_list={green}Combat: {combat.name}({white}{combat.displayname}){green} datum: {white}{ldt,short,Europe/Paris#combat.starttime|-}
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combat_listempty={red}Geen oorlogen gevonden
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combat_description=Combat aanmaken
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combat_extdescription=Met deze opdracht kan je een combat aanmaken. In deze combat maak je teams en in die teams kan je 1 of meerdere kingdoms zetten. Je geeft een tijdsduur op hoe lang een oorlog mag duren en eventueel een start datum en tijd.
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combat_ended={red}Combat {white}{combat.displayname}{red} ligt in het verleden,en kan niet aangepast worden
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combat_isteammember={red}Kingdom {white}{kingdom.displayname}{red} zit al in een team van combat {white}{combat.name}
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combat_isinCombat={red}Sorry dat kan niet, {white}{combat.name} {red} is nu actief en kan niet aangepast worden
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combat_isnotactive={red}Sorry dat kan niet, {white}{combat.name} {red} is niet begonnen
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listcombat_description=Combat lijst
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listcombat_extdescription=Laat een lijst met combats zien, Wil je meer informatie over een combat? gebruik dan /k info <combat-naam> voor uitgebreide informatie
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combatteam_notMember={red}Kingdom {white}{kingdom.name}{red} zit niet in combat-team {white}{team.name} {red}van combat {white}{combat.name}
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combatteam_addedmember={green}Je hebt {white}{kingdom.name}{bold}{green} toegevoegd{reset}{green} aan team {white}{team.name} {green}van combat {white}{combat.name}
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combatteam_removeddmember={green}Je hebt {white}{kingdom.name}{green} {bold}verwijderd{reset}{green} van team {white}{team.name} {green}van combat {white}{combat.name}
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combatteam_addedServer={green}Je hebt {white}{server.name}{bold}{green} toegevoegd{reset}{green} aan combat {white}{combat.name}
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combatteam_removedServer={green}Je hebt {white}{server.name}{bold}{green} toegevoegd{reset}{green} aan combat {white}{combat.name}
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combatteam_created={green}Je hebt voor {white}{combat.displayname} {green}team {white}{team.name}{green} aangemaakt
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combatteam_deleted={green}Je hebt in {white}{combat.displayname} {green}team {white}{team.name}{red} verwijderd
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combatteam_notMember={red}Kingdom {white}{kingdom.name}{red} zit niet in combat-team {white}{team.name} {red}van combat {white}{combat.name}
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combatteam_addedmember={green}Je hebt {white}{kingdom.name}{bold}{green} toegevoegd{reset}{green} aan team {white}{team.name} {green}van combat {white}{combat.name}
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combatteam_removeddmember={green}Je hebt {white}{kingdom.name}{green} {bold}verwijderd{reset}{green} van team {white}{team.name} {green}van combat {white}{combat.name}
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# combat info
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combat_info0={gold}-------------------------------------- "
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combat_info1={green}Combat : {white}{combat.displayname} {green}Tegen: {white}{Alle Kingdoms,Teams#combat.allkingdoms} {green}Teams: {white}{combat.totalteams|-} \\n
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combat_info2={green}Team namen: {white}{combat.teamnames|-} \\n
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combat_info3={green}Starttijd: {white}{p,EEEE dd MMMM YYYY HH:mm:ss ,Europe/Paris#combat.starttime}
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combat_info4={green}Tijdsduur: {white}{white}{combat.duration.days} {green}{dag,dagen#combat.duration.days}, {white}{combat.duration.hours} {green}{uur,uren#combat.duration.hours}, {white}{combat.duration.minutes} {green}{minuut,minuten#combat.duration.minutes}, {white}{combat.duration.seconds} {green}{seconde,seconden#combat.duration.seconds} \\n
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combat_info5={green} isRunning: {white} {yes,no#combat.isrunning} ,{green}hasSendWarning: {white}{yes,no#combat.sendwarning}
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combat_info6=Status: {combat.status.name}
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# combatteam info
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combatteam_info0={gold}--------------------------------------
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combatteam_info1={green}Team : {white}{team.displayname} {green} Leden: {white}{team.totalmembers} \\n
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combatteam_info2={green}Leden: {white}{team.members|-} \\n
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combatteam_info3={gold}--------------------------------------
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i18n/nl/info.properties
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i18n/nl/info.properties
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# join/leave
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join_message={white}{kingdomplayer.kingdom.prefixedname|&c[NoKingdom]}{white}{kingdomplayer.rank.prefixedname|}{white}{kingdomplayer.prefixedname} {green}is op de server gekomen!
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leave_message={white}{kingdomplayer.kingdom.prefixedname|&c[NoKingdom]}{kingdomplayer.rank.prefixedname|}{white}{kingdomplayer.prefixedname} {green}heeft de server verlaten!
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playerjoin_message={white}{kingdomplayer.displayname}, {green}Leuk dat je er weer bent!
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playerleave_message={white}{kingdomplayer.displayname},{green}tot de volgende keer!
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playerjoin_vanish= {red}Let op je zit in {bold}{gold}vanish
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# gui
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gui_lore0={gold}------------------------------------
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gui_lore1={green}Level({white}{kingdom.level.name|-}{green}){white}, {green}Status({white}{kingdom.status.toLowerCase()}{green}){white} \\n
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gui_lore2={green}Uitnodiging({white}{yes,no#kingdom.inviteonly}{green}){white}, {green}EigenVuur({white}{yes,no#kingdom.friendlyfire}{green}) \\n
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gui_lore3={green}Online({white}{kingdom.totalonlinemembers}{green}){white},{green} Offline({white}{kingdom.totalofflinemembers}{green}) {white},{green} Maximaal({white}{kingdom.maxmembers}{green}){white}, {green} Vrienden({white}{kingdom.totalallies}{green}){white}, {red}Vijanden({white}{kingdom.totalenemies}{red}) \\n
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gui_lore4={green}gemaakt op: {white}{p,EEEE dd MMMM YYYY GGGG,Europe/Amsterdam#kingdom.createdon}
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# player_info
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player_info0={gold}----------------------------------------------
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player_info1={green}Player {white}{kingdomplayer.displayname} {green}Level({white}{kingdomplayer.level.name|-}{green}){white}, {green}Province({white}{kingdomplayer.province.name|-}{green}) \\n
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player_info2={green}Leader({white}{yes,no#kingdomplayer.isking}{green}){white}, {green}Kingdom({white}{kingdomplayer.kingdom.name|-}{green}){white}, {green}Rank({white}{kingdomplayer.rank.name|-}{green}) \\n
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player_info3={green}Mayor({white}{yes,no#kingdomplayer.afk}{green}){white}, {green}MayorOf({white}{kingdomplayer.mayorprovinces|-}{green}){white} \\n
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player_info4 {green}Mayor({white}{yes,no#kingdomplayer.afk}{green}){white}, {green}MayorOf({white}{kingdomplayer.mayorprovinces|-}{green}){white} \\n
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player_info5={green}Afk({white}{yes,no#kingdomplayer.afk}{green}){white}, {green}Online({white}{yes,no#kingdomplayer.online}{green}){white}, {green}Localy_Online({white}{yes,no#kingdomplayer.onlinelocal}{green}){white} \\n
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player_info6={green}aangemaakt op: {white}{p,EEEE dd MMMM YYYY GGGG\, HH:mm:ss\, QQQQ\, VV ,Europe/Amsterdam#kingdomplayer.createdon} \\n
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# kingdom_info
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kingdom_info0={gold}----------------------------------------
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kingdom_info1={green}Kingdom {white}{kingdom.displayname} {green} - {kingdom.slogan} \\n
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kingdom_info2={green}Level({white}{kingdom.level.name|-}{green}){white}, {green}Status({white}{kingdom.status.toLowerCase()}{green}){white}, {green} Provincies({kingdom.provinces|-}{green}) \\n
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kingdom_info3={green}Invite only({white}{yes,no#kingdom.inviteonly}{green}){white}, {green}Eigen-vuur({white}{yes,no#kingdom.friendlyfire}{green}) \\n
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kingdom_info4={green}Online({white}{kingdom.totalonlinemembers}{green}){white},{green} Offline({white}{kingdom.totalofflinemembers}{green}) {white},{green} Max({white}{kingdom.maxmembers}{green}){white}, {green} Vrienden({white}{kingdom.totalallies}{green}){white}, {red}Vijanden({white}{kingdom.totalenemies}{red}) \\n
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kingdom_info5={green}Spawn-toegang({white}{kingdom.spawnvisitors|-}{green}) \\n
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kingdom_info6={green}aangemaakt op: {white}{p,EEEE dd MMMM YYYY GGGG HH:mm:ss ,Europe/Amsterdam#kingdom.createdon} \\n
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#kingdom_info7={green}Geplande combats: {kingdom.totalscheduledcombats} {green} {kingdom.scheduledcombats|-}
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# province_info
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province_info0={gold}---------------------------------------------------------
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province_info1={green} provincie: {white}{province.displayname} \\n
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province_info2={province.prefixedlevel} \\n
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# actionbar
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actionbar_row0={green}Kingdom: {white}{kingdomplayer.kingdom.displayname|&c-}
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actionbar_row1={green}Rank: {white}{kingdomplayer.rank.displayname|&c-}
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actionbar_row2={green}Regio: {white}{kingdomplayer.region.displayname|&c-}
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i18n/nl/listeners.properties
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i18n/nl/listeners.properties
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# damage/death
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death_fall={white}{kingdomplayer.displayname} {red}is te pletter gevallen
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death_poision={white}{kingdomplayer.displayname} {red}is dood gegaan door een giftige stof
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death_fire={white}{kingdomplayer.displayname} {red}is omgekomen tijdens het fikkie stoken, speel dus niet met vuur
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death_lava={white}{kingdomplayer.displayname} {red}is omgekomen omdat hij ging zwemmen in lava.
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death_magic={white}{kingdomplayer.displayname} {red}is door een heks dood getoverd
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death_contact={white}{kingdomplayer.displayname} {red}is door een aanraking dood gegaan.
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death_thorns={white}{kingdomplayer.displayname} {red}is geprikt door een doorn en slaapt nu voor eeuwig
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death_melting={white}{kingdomplayer.displayname} {red}is gesmolten tot een hoopje prut.
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death_suicide={white}{kingdomplayer.displayname} {red}heeft zichzelf wat aangedaan...dit is niet goed hoor, hij had hulp moeten zoeken
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death_drowning={white}{kingdomplayer.displayname} {red}is verzopen omdat hij niet kan zwemmen
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death_firetick={white}{kingdomplayer.displayname} {red}heeft zich verbrand en is daardoor overleden
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death_lightning={white}{kingdomplayer.displayname} {red}is door de bliksem geraakt. Dat is een prikkelende ervaring hoor.
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death_starvation={white}{kingdomplayer.displayname} {red}is door honger dood gegaan, Trouwens, wat eten wij vandaag?
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death_suffocation={white}{kingdomplayer.displayname} {red}is gestikt omdat hij vergat adem te halen.
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death_fallingblock={white}{kingdomplayer.displayname} {red}is omgekomen omdat een blok op zijn hoofd kreeg. Moet je ook maar een veiligheidshelm dragen bruh.
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death_explosion={green}Boem, Knal, Kedeng ... en nu is die dood. {white}{kingdomplayer.displayname} {red}zit weer met vuurwerk te spelen.
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death_byplayer={white}{kingdomplayerkiller.displayname} {green}heeft met {white}[{weapon}{white}] {red}{kingdomplayervictim.displayname} {green}helemaal kapot gemaakt en ook nog vermoord.
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death_byzombie={white}{kingdomplayer.displayname} {green}is helemaal kapot en doodgeslagen door een {white}{zombie} {green}en dat deed heel erg pijn bruh.
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# regions
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region_entertitletext={green}------> {bold}in
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region_entersubtitletext={green}{kingdom.displayname} - {region.displayname}
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region_leavingtitletext={red}<------ {bold}uit
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region_leavingsubtitletext={green}{kingdom.displayname} - {region.displayname}
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province_entertitletext={green}------> {bold}in
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province_entersubtitletext={green}{province.displayname} - {region.displayname}
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province_leavingtitletext={red}<------ {bold}uit
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province_leavingsubtitletext=green}{province.displayname} - {region.displayname}
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regionlistener_enterPvpregion_title={green}------> {bold}in
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regionlistener_enterPvpregion={red}Pvp {green}regio
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regionlistener_enterNonPvpregion_title={green}------> {bold}in
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regionlistener_enterNonPvpregion={green}Non-Pvp regio
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regionlistener_leaveNonPvpregion_title={red}<------ {bold}Uit
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regionlistener_leaveNonPvpregion={green}Non-PVP regio
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regionlistener_leavePvpregion_title={red}<------ {bold}uit
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regionlistener_leavePvpregion={red}Pvp {green}regio
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regionlistener_enterFriendlyFireRegion_title={green}------> {bold}in
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regionlistener_enterFriendlyFireRegion=regionlistener_enterFriendlyFireRegion
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regionlistener_enterFriendlyNonFireRegion_title={green}------> {bold}in
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regionlistener_enterFriendlyNonFireRegion={red}Non-Friendlyfire
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regionlistener_leaveFriendlyFireRegion_title={red}<------ {bold}uit
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regionlistener_leaveFriendlyFireRegion={green}FriendlyFire regio"
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regionlistener_leaveNonFriendlyFireRegion_title={red}<------ {bold}uit
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regionlistener_leaveNonFriendlyFireRegion={Red}Non-FriendlyFire
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# Pretty fly for a
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flylistener_cannotFlyHere={white}oh..{red}Je mag hier niet vliegen, wist je dat niet?
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flylistener_enterRegionTitle={green}------> {bold}in
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flylistener_enterRegion={green}No-Fly-Zone"
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flylistener_leaveRegionTitle={red}<------ {bold}out
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flylistener_leftFlyRegon={green}No-Fly-Zone
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flylistener_safeLanding={green}Je staat veilig op de grond.
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flylistener_locationNotSave={red}Je mag hier niet landen.
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flyListener_teleportNearestSaveLocation={green}Je bent naar de dichtstbijzijnde veilige locatie geteleporteerd.
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fishlistener_cannotFish={white}oh....{red}Je mag hier niet vissen hoor, wist je dat niet?"
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