# damage/death death_fall={white}{kingdomplayer.displayname} {red}has crashed. death_poision={white}{kingdomplayer.displayname} {red}just died from a poisonous substance death_fire={white}{kingdomplayer.displayname} {red} was killed while setting a fire, so don't play with fire death_lava={white}{kingdomplayer.displayname} {red}died because he tried to swimming in lava. death_magic=white}{kingdomplayer.displayname} {red}has been magically killed by a witch death_contact={white}{kingdomplayer.displayname} {red}died from a touch death_thorns={white}{kingdomplayer.displayname} {red}has been pricked by a thorn and now sleeps forever death_melting={white}{kingdomplayer.displayname} {red}has melted into a pile of goo. death_suicide={white}{kingdomplayer.displayname} {red}did something to himself...this is not good, he should have sought help death_drowning={white}{kingdomplayer.displayname} {red}has drowned because he can't swim death_firetick={white}{kingdomplayer.displayname} {red} got burned and died as a result death_lightning={white}{kingdomplayer.displayname} {red}has been struck by lightning. That is a stimulating experience. death_starvation={white}{kingdom player.display name} {red}died of starvation, By the way, what's for dinner today? death_suffocation={white}{kingdomplayer.displayname} {red}suffocated because he forgot to breathe. death_fallingblock={white}{kingdomplayer.displayname} {red} died because a block hit his head. therefor always wear a safety helmet . death_explosion={green}Boom, bang, kedeng... and now he is dead. {white}{kingdomplayer.displayname} {red}is playing with fireworks again. death_byplayer={white}{kingdomplayerkiller.displayname} {green} has completely destroyed and killed {green} with {white}[{weapon}{white}] {red}{kingdomplayervictim.displayname}. death_byzombie=white}{kingdomplayer.displayname} {green}was completely destroyed and beaten to death by a {white}{zombie} {green}and that really hurt . # regions region_entertitletext={green}------> {bold}in region_entersubtitletext={green}{kingdom.displayname} - {region.displayname} region_leavingtitletext={red}<------ {bold}out region_leavingsubtitletext={green}{kingdom.displayname} - {region.displayname} province_entertitletext={green}------> {bold}in province_entersubtitletext={green}{province.displayname} - {region.displayname} province_leavingtitletext={red}<------ {bold}out province_leavingsubtitletext={green}{province.displayname} - {region.displayname} regionlistener_enterPvpregion_title={green}------> {bold}in regionlistener_enterPvpregion={red}Pvp {green}regio regionlistener_enterNonPvpregion_title={green}------> {bold}in regionlistener_enterNonPvpregion={green}Non-Pvp regio regionlistener_leaveNonPvpregion_title={red}<------ {bold}out regionlistener_leaveNonPvpregion={green}Non-PVP regio regionlistener_leavePvpregion_title={red}<------ {bold}out regionlistener_leavePvpregion={red}Pvp {green}regio regionlistener_enterFriendlyFireRegion_title={green}------> {bold}in regionlistener_enterFriendlyFireRegion={green}FriendlyFire regio regionlistener_enterFriendlyNonFireRegion_title={green}------> {bold}in regionlistener_enterFriendlyNonFireRegion={red}Non-Friendlyfire regionlistener_leaveFriendlyFireRegion_title={red}<------ {bold}out regionlistener_leaveFriendlyFireRegion={green}FriendlyFire regio regionlistener_leaveNonFriendlyFireRegion_title={red}<------ {bold}out regionlistener_leaveNonFriendlyFireRegion={Red}Non-FriendlyFire # Pretty fly for a flylistener_cannotFlyHere={white}oh..{red}You're not allowed to fly here, didn't you know that? flylistener_enterRegionTitle={green}------> {bold}in flylistener_enterRegion={green}No-Fly-Zone" flylistener_leaveRegionTitle={red}<------ {bold}out flylistener_leftFlyRegon={green}No-Fly-Zone flylistener_safeLanding={green}You are safely on the ground. flylistener_locationNotSave={red}You are not allowed to land here. flyListener_teleportNearestSaveLocation={green}You have been teleported to the nearest safe location. fishlistener_cannotFish={white}oh....{red}You're not allowed to fish here, didn't you know that?