languages/en/commands.properties
Weblate Admin 39060de546 Translated using Weblate (English)
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Translation: ultimatekingdom/commands
Translate-URL: http://weblate.ultimatekingdom.nl/projects/ultimatekingdom/commands/en/
2024-06-01 23:25:19 +02:00

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Properties

# div
cmd_execute_only_ingame={red}You can only execute this command ingame.
cmd_not_found={red}Command not found.
cmd_unknownUsage={red}Huh??, What do you mean by {white}{value}.
wrong_world=You're not in a kingdom world.
no_permission={red}You cannot execute this command.
your_not_ina_kingdom={red}You are {white}not {red} a kingdom member!
player_not_ina_kingdom={white}{kingdomplayer.displayname} {red} is not in a kingdom!
senderNoKingdom={red}You are {white}not {red} a kingdom member.
playerNoKingdom={red}Player is not a kingdom member.
player_is_kingdommember={white}{kingdomplayer.displayname} {red}is already a member of {white}{kingdomplayer.kingdom.displayname|--}!
player_is_ownmember={white}{kingdomplayer.displayname} {red}is already a member of your kingdom.
same_kingdom={red}You can not do it. The two names are the same.
command_send={green}Command executed.
delete_query={green}Click to remove.
delete_confirm={green}{bold}Click here to confirm deletion.
player_notFound={red}Player not found.
your_not_aPlayer={red}Your not a player.
only_positive_numbers={red}Only positive numbers.
none={white}none.
done={green}done.
not_your_kingdom={red}You are not a member of {white}{kingdom.displayname}.
not_member_of_your_kingdom={white}{kingdomplayer.displayname} {red}is not a member of your kingdom.
removed_player={green}Player {white}{kingdomplayer.displayname} {green}has been removed
dontplaywithownkingdom={red}Don't mess with your own kingdom.
dontplaywithyoursself={red}Don't play with yourself.
name_notfound={red}Unfortunately, {white}{name} {red}was not found.
name_exists={red}The name {white}{name} {red}is already in use.
name_not_valid={red}Name {white}{name} {red}cannot not be used.
no_info={red}No information available.
give_number=#give number.
give_name=#give name.
world_notOnline={red}sorry, server {white}{clustername} {red}is not online.
callback_timeout={red}This link has expired, please re-execute command.
invalid_arument={red}Invalid value.
reload_description=reloading config files.
playerisafk={red}Player {kingdomplayer.displayname} is {white}AFK.
# plugin
canceled={red}Canceled
exists={red}Name is already taken.
locked={red}Kingdom is locked.
closed={red}Kingdom is closed.
blocked={red}Kingdom is blocked.
ok={green}ok.
not_connected={red}No connection with the exchange server.
timed_out={red}Error. No response from exchange server.
server_offline={red}Sorry, the server is offline.
server_not_found={red}Server not found.
kingdom_not_found={red}Kingdom not found.
permission_error={red}Wrong permissions.
exception_error={red}Error in plugin, contact the author of the plugin.
# teleport
teleport_target{green}=You have been teleported to {white}{location}!
teleport_targettoserver={green}You have been teleported to {white}{kingdomlocation.name} {green}on {white}{servername}{green}.
teleport_sender={green}Player {white}{kingdomplayer.name} {green}is teleported to{white}{location}!
teleport_Starting={green}Teleporting will start in {white}{seconden} {green}seconds, Don't move, hold your breath and don't choke!
teleport_abort={red}Teleport request was aborted.
teleport_serveroffline={red}Server not found or server is offline.
# version
version_description=Plugin information.
version_name={green}{name}.
version_info=version information.
version_number={green}Version:{white} {version}.
version_activePlayers={green}Active players: {white}{active_players}.
version_check={green}You are{red}{number} {green}version behind.
version_buildnumber={green}Build number: {white}{build}.
version_new={green}There is a new version of {white}UltimateKingdom {green}out.
# updatelanguage
updatelanguage_description=Update/reload language files.
updatelanguage_extdescription=This command allows you to update the language files from git and/or reload the files.
updatelanguage_update={green}Language files are being updated.
updatelanguage_failed={red}Error, Could not retrieve new translations.
updatelanguage_reload={green}Rereading language files.
# memberlist
memberlist_description=kingdom membership list.
memberlist_extdescription=This command gives you a list of all members of a kingdom. The list is based on the weight of the rank.
memberlist_header={gold}o-------{white}Member list sorted by rank{gold}-------o
memberlist_footer={white}Page {green}{current}.
memberlist_footerPage={white}Page {green}{current} {white}next page {green}{nextpage}.
memberlist_fullList={green}Player: {white}{player} / {gold}Rank: {rank.name}.
# debug
debug_description=Test commands.
debug_extdescription=Test Commands.
# kingdom
kingdom_description=Configure kingdom, see: /k help kingdom
kingdom_extdescription=With this command you can create/delete and/or set up a kingdom. You must be in mod mode to be able to remove or create a kingdom.
kingdom_created={green}You have created kingdom {white}{kingdom.displayname} {green}.
kingdom_exists={white}{kingom.name}{red} already exists.
kingdom_deleted={green}Kingdom {white}{kingdom.displayname} {green}has been removed.
kingdom_delete_error={red}Error, cannot delete kingdom.
kingdom_delete_confirm={green}{bold}Click here to confirm deletion.
kingdom_delete_query={green}Remove from kingdom.
kingdom_rename_confirm={green}{bold}Click here to confirm rename.
kingdom_renamed={green}Kingdom {white}{oldname} {green}has been renamed to {white}{kingdom.name}.
kingdom_rename_query=Rename kingdom.
kingdom_status=Kingdom has status: {white}{kingdom.status.toLowerCase()}
kingdom_setplaceholder={green}You have set {green} placeholder {white}{kingdom.placeholder} for {white}{kingdom.displayname}.
kingdom_setdisplay={green}You have set {white}{kingdom.name} {green} display name {white}{kingdom.displayname}{green}.
kingdom_setprefixed={green}You have set the prefix for {white}{kingdom.name} {green} as {white}{kingdom.prefixedname}.
kingdom_setchatgroup={green}You have set up the chat group {white}{kingdom.chatgroup} {green} for {white}{kingdom.name} {green}.
kingdom_unsetchatgroup={green}You have deleted the chat group {white}{kingdom.chatgroup} {green} from {white}{kingdom.displayname} {green}.
kingdom_listprovinces={green}{kingdom.provinces}.
kingdom_listprovinces_empty=---
kingdom_kickall={red}your kingdom is closed. You are no longer a member of {white}{kingdom.displayname}.
kingdom_setfriendlyfireOn={green}Friendly-fire is enabled for {white}{kingdom.displayname} {green}.
kingdom_setfriendlyfireOff={green}Friendly-fire has been disabled for {white}{kingdom.displayname} {red}.
kingdom_setInviteOnlyOn={green}InviteOnly has been enabled for {white}{kingdom.displayname} {green}.
kingdom_setInviteOnlyOff={green}InviteOnly has been disabled for {white}{kingdom.displayname} {red}.
kingdom_setmaxMembers={green}maximum membership number now stands for {white}{kingdom.displayname} {green}on {white}{kingdom.maxmembers}.
kingdom_setRankGroup={green}Kingdom {white}{kingdom.displayname} {green}will now use the rank group {white}{kingdom.rankgroup} {green}.
# setrank
setrank_description=Set rank of player.
setrank_extdescription=With this command you can set the rank of a player.
setrank_setsender={green}You have changed the rank of {white}{kingdomplayer.name} {green} from {white}{oldrank.displayname} {green} to {white}{kingdomplayer.rank.displayname}.
setrank_settarget={green}Your rank has been changed to {white}{kingdomplayer.rank.displayname}.
setrank_disabled={red}Rank {white}{rank} {red}is disabled for this kingdom.
setrank_isMax={red}Maximum number of {white}{max} {red} has been reached for {white}{rank.displayname} {red}.
setrank_PlayerRankToHigh={red}A {white}{kingdomplayer.rank.displayname} {red} may not change the rank of a {white}{rank.displayname}
setrank_PlayerRankToLow={red}A {white}{kingdomplayer.rank.displayname} {red} may not issue the rank {white}{rank.displayname} {red}.
# set
set_description=Make player a member of kingdom
set_extdescription=With this command you can make a player a member of a kingdom.
set_settarget={green}You are now a member of kingdom {white}{kingdom.displayname} {green}!
set_setsender={green}You have placed {white}{kingdomplayer.name} {green}in kingdom {white}{kingdom.displayname} {green}!
# time
time_description=Adjust server time.
time_extdescription=This command adjusts the time of the time master server. The master server takes care of the time synchronization of other kingdom servers
time_set={green}Time setting {white}{time} {green}has been forwarded to the master server.
# join
join_description=Join a kingdom.
join_extdescription=With this command you can become a member of a kingdom. If one has invitation-only status, you need an invitation to become a member. A kingdom can also be full or has been disabled by an administrator, in which case you cannot become a member of the kingdom in question.
join_cooldowntimer={red}You may only join a kingdom in {white}{seconds} {red}seconds.
join_full={red}Kingdom {white}{kingdom.displayname} {red}is full!
join_inviteOnly={red}Kingdom {white}{kingdom.displayname} {red}is {white}invite-only!
join_successMembers={white}{kingdomplayer.name} {green}has joined your kingdom!
join_success={green}You have joined {white}{kingdom.displayname}!
join_iskingdommember={red}You're already a member of a kingdom!
# setwarp
setwarp_description=Go to a warp
setwarp_extdescription=With this command you can teleport to a warp of your kingdom. Players in mod mode can teleport from any kingdom to a warp.
setwarp_success={green}You have created warp {white}{warpname} {green} for location {white}{location}.
setwarp_exists={red}Warp {white}{warpname} {red}already exists.
setwarp_NoMoreWarps={red}You may not create more than {white}{maxwarp} {red}warps.
setwarp_wrongRegion={red}You may not create a warp in the region of {white}{kingdom.displayname} {red}.
setwarp_noKingdomRegion={red}Your not in your kingdom region.
setwarp_delete={green}You have deleted warp {white}{warpname} {green}!
# warp
warp_description=Go to a warp
warp_extdescription=With this command you can teleport to a warp of your kingdom. Players in mod mode can teleport from any kingdom to a warp.
warp_list={green}Available warps: {white}{warplist}.
warp_teleportStarting={green}Teleport starts in {white}{seconds} {green}seconds, don't move!
warp_teleported={green}You have been teleported to {white}{warp name} {green}at location {white}{location}!
warp_notExists={red}Warp {white}{warpname} {red} does not exist.
# settravel
settravel_description=Set travel location
settravel_extdescription=This command allows you to set a location that a player can teleport to. These locations can be used by all players.
settravel_add={green}You have added the travel location {white}{kingdomlocation.name} {green}.
settravel_remove={green}You have deleted the travel location {white}{kingdomlocation.name} {green}.
# travel
travel_description=Go to a set location
travel_extdescription=A travel location is a global location set by a server administrator. These locations can be on different servers. You will automatically be transferred to the correct server.
# settings
setting_description=Server settings
setting_extdescription=Here you can adjust various settings. These settings changes are forwarded to all servers
setting_set=We are going to forward the setting to all servers.
setting_location={green}You have set the {white}{name} {green} to {white}{location}!
setting_unset={green}We are going to remove {white}{name} {green}.
# speak
speak_description=Choose your language
speak_extdescription=This command allows you to choose a language. Please note: Google Translate was used for most translations. You can help translate the plugin. see https://translate.ultimatekingdom.nl
speak_isset={green}The language has been changed to {white}English
# setslogan
setslogan_description=Set slogan
setslogan_extdescription=With this command you can set the slogan of a kingdom. You can only set the slogan of your own kingdom. A player in mod mode can set the slogan of every kingdom.
setslogan_isset={green}The slogan for {white}{kingdom.displayname} {green} is : {slogan}
# install
install_description=Install permissions
install_done=Permissions are set.
install_permsAddedToRanks=Rights have been added to the ranks
install_ranksRemovedfromLuckperms=All ranks have been removed
install_ranskAddedToLuckPerms=Rights have been added to the ranks
# help
help_description=example: /k help help
help_extdescription=With /k help <command> you can get more information about a command.
help_header={gold}o--------- {white}UltimateKingdom{gold}----------o
help_footer={white}Page {red}{page}
help_footerPage={white}Page {red}{current} {white}Next {red}{next}
help_pageNotFound={red}Page not found
help_listing={green}/kingdom {white}{command} {green}{description}.
help_fulllist={green}/kingdom {white}{command} {gold}({aliases}) {green}{description}
help_noHelp={red}No help available for {white}{command}
# list
list_description=List all available kingdoms
list_extdescription=This command displays a list of all kingdoms. A kingdom with hidden status is not visible
list_fulllist={white}Available kingdoms: {kingdomlist}.
#setmod
setmod_description=Activate mod mode
setmod_extdescription=With mod-mode on, a player has more options when carrying out assignments. With mod mode disabled, the commands work the same as with normal players
setmod_set={red}Mod mode is not active
setmod_unset={green}Mod mode is active
setmod_cannotAttack=To fight, please disable mode mode with /k setmod enable
#ranks
ranks_description=Rank info/instellen/info, zie /k help ranks
ranks_extdescription=Here you can disable or enable a rank for a kingdom and place a maximum number of players on a rank
ranks_disable={green}You have disabled the rank {white}{rank.displayname} {green} for {white}{kingdom.displayname} {green}.
ranks_enable={green}You have enabled the rank {white}{rank.displayname} {green} for {white}{kingdom.displayname} {green}.
ranks_isenabledfor={green}For {white}{kingdom.displayname} {green}, {white}{rank.displayname}{green} is turned on.
ranks_isdisabledfor={green}For {white}{kingdom.displayname} {green}, {white}{rank.displayname} {red} is disabled.
ranks_notfound={green}No setting found for this rank.
ranks_isdisabled={green}Rank {white}{rank.displayname} {green}is {red}disabled.
ranks_maxinfo={green}Rank {white}{rank.displayname} {green}number: {white}{number}.
ranks_nomaxset={green}There is no maximum number set for {white}{rank.displayname}.
ranks_maxunset={green}You have disabled the maximum number for rank {white}{rank.displayname}.
ranks_maxset={green}Maximum number is set to {white}{number}.
# kick
kick_description=Kick player from kingdom
kick_extdescription=With this command you can remove a player from your kingdom. Players in mod mode or with extra permissions have the option to kick a player from each kingdom. This command works with offline players and players on another server.
kick_target={green}You've been kicked out of {red}{kingdom.displayname} {green}!
kick_sender={green}You have kicked {white}{kingdomplayer.name} {green}out of {white}{kingdom.displayname} {green}!
kick_weight={red}You may not kick someone with a higher rank out of your kingdom.
# relationinfo
relationinfo_description=Show the relationship between two kingdoms
relationinfo_alliesrelation={green}These two kingdoms have a friendly relationship
relationinfo_neutralRelation={white}These two kingdoms have a neutral relationship
relationinfo_enemyRelation={red}These two kingdoms have a hostile relationship
relationinfo_norelation={green}These two kingdoms have no relationship
# isonline
isonline_description=See if a player is online
isonline_extdescription=With this command you can check if a player is online on the local server or on other servers. Players who are mods or in vanish are not visible
isonline_playerFound={green}Player {white}{kingdomplayer.name} {green}is on {white}{kingdomplayer.server} {green}of {white}{kingdomplayer.cluster}.
isonline_notFound={red}Player {white}{name} {red}was not found
# setdynmap
setdynmap_description=Kingdom dynmap settings
setdynmap_extdescription=With this command you can set fill-color, stroke-color, fillopacity for a kingdom, among other things. These are then visible on the Dynmap folder
# listinvites
listinvites_description=List your invitations
listinvites_extdescription=This command shows all your invitations that you have received from the leaders of a kingdom. With this invitation you can become a member of a kingdom for which you must have an invitation to become a member.
listinvites_list={green}Invitations: {white}{list}.
# spawn
spawn_description=Go to the spawn
spawn_extdescription=This command takes you to the spawn of your kingdom. Players in mod mode can go to spawn from all kingdoms.
spawn_notExists={red}The spawn of {white}{kingdom.displayname} {red}is not set!
# setspawn
setspawn_description=Set kingdom spawn.
setspawn_extdescription=Here you can set the spawn of a kingdom with this command. A player in mod mode can set the spawn of each kingdom.
setspawn_unset={red}You have deleted the spawn of {white}{kingdom.displayname} {red}!
setspawn_set={green}You have changed the spawn of {white}{kingdom.displayname} {green} to {white}{location}
# listservers
listservers_description=List all available kingdom servers
listservers_extdescription=This command lists all available servers and the number of players on each server.
# spy
spy_description=Spy on a chat
spy_extdescription=With this command you can read along with the chat of a kingdom.
spy_set={green}You are now reading along with kingdom {white}{kingdom.displayname}
spy_unset={green}You are{white}{bold}no{reset} longer reading with kingdom {white}{kingdom.displayname}.
spy_enableAll={green}Spy is {white}{bold}on{reset} {green}for all kingdoms.
spy_disableAll={green}Spy is {white}{bold}off{reset} {green}for all kingdoms.
# leave
leave_description=Leave a kingdom.
leave_extdescription=Use this command if you want to leave a kingdom. Please note: After leaving a kingdom, a cooldown may be active, preventing you from immediately joining another kingdom.
leave_success={green}You have successfully left {white}{kingdom.displayname} {green}!
leave_successMembers={white}{kingdomplayer.name} {red}has left your kingdom!
# inventory
inventory_description=Open kingdom inventory
inventory_extdescription=With this command you can open the inventory of your kingdom. You can use this inventory on all servers, but only 1 person may have the inventory open at a time. Players in mod mode can view the inventory of each kingdom and force an inventory close. In the config.yml you can indicate which items should not be placed in the inventory.
openinv_forceclose={green}We are going to close the inventory.
inv_cannotopen={red}The inventory has already been opened by {white}{kingdomplayer.displayname} {red}on server {white}{server}
# invite
invite_description=Invite player to your kingdom
invite_extdescription=With this command you can invite a player to your own kingdom to become a member. = The player you are going to invite may not be in another kingdom. A player in mod-mod can send an invitation to another player for each kingdom.
invite_hasinvite={red}Player {white}{kingdomplayer.name} {red}has already been invited.
invite_target={green}You are invited for kingdom {white}{kingdom.displayname}
invite_sender={green}You've invited {white}{kingdomplayer.name} {green} to {white}{kingdom.displayname}!
# retract
retract_description=Retract invitation
retract_extdescription=This command allows you to revoke an invitation from a player. You can only withdraw the invitation from your own kingdom. Players in mod mode can revoke an invitation from any kingdom to a player
retract_hasnone={red}Player has no invitation
retract_removed={green}Invitation has been removed
# serverspawn
serverspawn_description=Go to a server's spawn
serverspawn_extdescription=Each server has its own spawn. With this command you can go to a spawn of a server. This spawn can be set by a mod or administrator
serverspawn_notfound={red}Sorry,{white}{name} {red}was not found
# setserverspawn
setserverspawn_description=Set server spawn
setserverspawn_extdescription=With this command you can set the spawn for a server so that players can easily switch servers.
setserverspawn_added={green}Server spawn for {white}{name} {green}has been removed
setserverspawn_deleted={green}Server spawn for {white}{name} {green}has been created
# info
info_description=Province/kingdom/player information.
info_extdescription=With this command you can request information about players, kingdoms and provinces
info_notfound={red}No player kingdom or province under name {white}{name} {red}found.
# msg
msg_description=Send DM to a player
msg_extdescription=With this command you can send a message to another player.
msg_noreply={red}you have not received any messages yet.
reply_description=Reply to a DM
# broadcast
broadcast_description=Send a notification on all servers.
broadcast_extdescription=With this command you can send a message that will be displayed on all servers. You can adjust the format in the language file if necessary.
broadcast_format={red}{bold}[Message] ->>> {white}{message}
# setchannel
setchannel_description=Channel management (Mod)
setchannel_extdescription=With this command you can disable a chat channel for all servers or (temporarily) block a channel for a player. You can also pin a player to a channel.
setchannel_enable={green}Channel {white}{channel.displayname} {green} is now on.
setchannel_disable={green}Channel {white}{channel.displayname} {green} is now off
setchannel_channelnotexist=This command allows an administrator and/or mod to disable and enable a chat channel. This setting is valid for all players on all servers.
setchannel_sendlockedonChannel={red}You are only allowed to chat on {channel.name}
setchannel_sendunlockedonChannel={green}You can use all chat channels again.
setchannel_lockedonchannel={white}{kingdomplayer.name} {green}has been pinned to chat channel {white}{channel.name}
setchannel_unlockedonchannel={white}{kingdomplayer.name} {green}can chat on all channels again
setchannel_lockedonchannelstatus={white}{kingdomplayer.name} {green}has as locked channel: {white}{kingdomplayer.lockedchannel|none}
setchannel_sendsetblockedchannel={red}Unfortunately, Channel {white}{channel.name}{red} is blocked until {white}{p,EEEE dd MMMM YYYY HH:mm:ss ,Europe/Paris#time}
setchannel_setblockedchannel={green}You have blocked {white}{kingdomplayer.name} {green}channel {white}{channel.name} {green}until {white}{p,EEEE dd MMMM YYYY HH:mm:ss ,Europe/Paris #time}
setchannel_blockedchannelstatus={green}{channel.name} {gold}-> {white}{white}{p,EEEE dd MMMM YYYY HH:mm:ss ,Europe/Paris#time}
setchannel_unblockedchannel={green}You have unblocked channel {white}{channel.name}{green} for {white}{kingdomplayer.name}{green}.
setchannel_sendunblockedchannel={green}Chat channel {white}{channel.name}{green} has been unblocked.
setchannel_channelisblocked={red}Channel {white}{channel.name} {red}is {bold}blocked{reset}{red} to {white}{p,EEEE dd MMMM YYYY HH:mm:ss ,Europe/Paris#time}
# visitspawn
visitspawn_description=Go to the spawn of another kingdom
visitspawn_extdescription=With this command you can go to the spawn of another kingdom. Your own kingdom must receive permission from the other kingdom.
visitspawn_noaccess={red}Your kingdom is not allowed to go to this spawn.
# setvisitor
setvisitor_description=Give a kingdom access to your spawn.
setvisitor_extdescription=With this command you can give/revoke access to the members of another kingdom with the command visitspawn to go to your spawn.
setvisitor_isdenied={green}kingdom {red}{kingdom.displayname} {green}does not have {red}access to your spawn
setvisitor_isallowed={green}Kingdom {white}{kingdom.displayname} {green}has access to your spawn
setvisitor_visitorslist={green}Access granted to :{white}{list}
setvisitor_query={green}Remove visitor
# tp
tp_description=Teleport player to a location
tp_extdescription=Teleport a player to spawn, warp, travel, or server spawn.
tphere_description=Teleport own kingdom members to your location
tphere_extdescription=With this command you can teleport all members of a kingdom to your current location, Players in mod mode can choose a kingdom to teleport its members.
tphere_telepoted={gold}Oh yeahh.. {green}All online members will gather around you. How cosy.
# channel
channel_description=Channel settings
channel_extdescription=This command allows you to manage your own channel settings, such as setting a channel as the default channel or disabling a channel.
channel_reset={green}Your channel settings have been reset.
channel_list={green}Available channels: {white}{listing}
channel_channelNotExist={red}Channel {white}{channel.displayname} {red}does not exist!
channel_isDisabled={red}Channel {white}{channel.displayname} {red}has been disabled by an administrator!
channel_set={green}Channel {white}{channel.displayname} {green}is enabled!
channel_unSet={red}Channel {white}{channel.displayname} {red} has been disabled!
channel_setDefault={green}Channel {white}{channel.displayname} {green}is set as default.
channel_alwaysEnabled={red}You cannot disable channel {white}{channel.displayname} {red}.
channel_notactive={red}Chat channel {white}{channel.displayname} {red}has been disabled by an admin
channel_nokingdom={red}For channel {white}{channel.displayname} {red}you must be in a kingdom.
channel_nogroupset={red}Your kingdom has not set up a chat group
channel_wwronggroepchatlocation={red}Your kingdom is not allowed to use chat at this location
channel_nopermission={red}You do not have the correct permissions for channel {white}{channel.displayname}.
channel_activechannel={red}You have channel {white}{channel.displayname} {red} turned off.
channel_cooldowntimer={red}chat is blocked for{white}{timer} {red}seconds
channel_statusOn={white}channel is: {green}enabled
channel_statusOff={white}channel is: {red}disabled
# gui
open_description=Choose your kingdom and become a member
open_extdescription=With this command you can open a gui where you can easily view information about kingdoms. If you click on a kingdom you become a member of it. Players in a kingdom do not see this command. A player in mod mode will see this command and can open the gui.
# region
region_description=Region settings
region_extdescription=With this command you can set/mount/remove worldguard regions
region_notEnabled={red}Use of regions is disabled in the config.
region_notFound={red}Region {white}{name} {red}was not found.
region_exists={red}Region {white}{region} {red} is already in use
region_added={green}Region {white}{region.name} {green}of kingdom {white}{kingdom.displayname} {green}has been created.
region_removed={green}Region {white}{region.name} {green}has been removed
region_list={green}Regions: {white}{regionlist}
region_listallformat={gold}{region.kingdom.name} -> {green}{region.name}({white}{region.displayname}{green}
region_listformat={green}{region.name}{white}({region.displayname}){green}
region_setdisplayname={green}You have set {white}{region.displayname} {green} as the display name for {white}{region.name}
region_notyourkingdomregion={red}That is not a region of your kingdom
# region
sync_description=Synchronize data with exchange server
sync_extdescription=With this command you can synchronize data on exchange server. This synchronization is automatic and can be set in the config
# enemy
enemy_description=Set hostile relationship
enemy_extdescription=With this command you can set the relationship with another kingdom as hostile. The other party may have to provide confirmation. This can be turned off by an administrator
enemy_isEnemy={green}Your kingdom is already an enemy of {white}{kingdom.displayname}
enemy_success={red}{bold}note, {reset}{green}Kingdom {white}{target.displayname} {green}and {white}{sender.displayname} {green}are now {red}{underline}enemies.
enemy_senderMaxMember={red}Kingdom {white}{kingdom.displayname} {red}is at a maximum of {white}{maximum} {red}hostile relations.
# allies
allies_description=Set friendly relationship
allies_extdescription=With this command you can set the relationship with another kingdom as friendly. The other party may have to provide confirmation. This can be turned off by an administrator
allies_isFriendly=reen}Your kingdom is already a ally of {white}{kingdom.displayname}.
allies_success={green}Kingdom {white}{target.displayname} {green}and {white}{sender.displayname} {green}are now {underline} allies..
allies_senderMaxMember={green}Kingdom {white}{target.displayname} {green}and {white}{sender.displayname} {green}are now {underline} allies..
# neutral
neutral_description=Set neutral relationship
neutral_extdescription=With this command you can set the relationship with another kingdom as neutral. The other party may have to provide confirmation. This can be turned off by an administrator
neutral_isNeutral={green}You already have a neutral relationship with {white}{kingdom.displayname}
neutral_success={green}Kingdom {white}{target.displayname} {green}and {white}{sender.displayname} {green}now have a {white}{underline}neutral relationship
neutral_senderMaxMember={red}Kingdom {white}{kingdom.displayname} {red} has a maximum of {white}{maximum} {red}neutral relations.
# accept
accept_description=Accepting a relationship.
accept_extdescription=With this command you can accept a relationship request from another kingdom
# deny
deny_description=Rejecting a relationship
deny_extdescription=With this command you can reject a relationship request from another kingdom
deny_enemySender={green}Kingdom {white}{sender.displayname} {green}has rejected a {red} request to start a hostile relationship with {white}{target.displayname} {red}.
deny_neutralSender={green}Kingdom {white}{sender.displayname} {green}has rejected a {red} request for a neutral relationship with {white}{target.displayname} {red}.
deny_friendlySender={green}Kingdom {white}{sender.displayname} {green}has rejected a {red} request to become allies with {white}{target.displayname} {red}
# setlevel
setlevel_description=set the level of a kingdom or player.
setkingdomlevel_isnow={green}Your kingdom has been promoted to {white}{kingdom.level.displayname}.
setplayerLevel_isnow={green}You have been promoted to {white}{kingdomplayer.level.displayname}.
# request
request_exists={red}There is already a request running to {white}{kingdom.displayname}.
request_send={green}Your relationship request has been sent to all members of kingdom {white}{target.displayname}.
request_senddenied={green}Rejection is passed on
request_denied={red}Relationship request from {white}{sender.displayname} {red} has been rejected.
request_accepted={green}Kingdom {white}{sender.displayname} {green}would like to become friends with your kingdom. Are you okay with that?
request_expired=Relationship request to {white}{kingdom.displayname} {red} has expired.
request_sendNeutralTarget={green}Kingdom {white}{sender.displayname} {green}wants to have a cool relationship with your kingdom. Are you okay with that??
request_sendEnemyTarget={green}Kingdom {white}{sender.displayname} {green} wants to be an enemy of your kingdom and fight with you. Are you okay with that?
request_sendalliesTarget={green}Kingdom {white}{sender.displayname} {green}would like to become friends with your kingdom. Are you okay with that?
request_accept={green}Type {white}/k accept {sender.displayname} {green}or click to accept.
request_notFound={red}No request for {white}{kingdom.displayname} {red}found.
request_modnotFound={red}No request for {white}{target.displayname} and {sender.displayname} {red}found.
# province
province_description=Province settings
province_extdescription=A province is an area administered by an emissary of the King. This could be, for example, a duke or count. It could also be a small town. You can link levels with, for example, county->village->city
province_created={green}You have created province {white}{province.displayname} {green}
province_setplaceholder={green}You have set the placeholder for {white}{province.name} {green} to {white}{province.placeholder}
province_setdisplayname={green}You have set the display name for {white}{province.name} {green} to {white}{province.displayname}
province_setprefixedname={green}You have set the prefix for {white}{province.name} {green} to {white}{province.prefixedname}
province_setmaxmembers={green}You have set the maximum number of members for {white}{province.name} {green} to {white}{province.maxmembers}
province_deleted={green}You have deleted province {white}{province.displayName}
province_create_confirm={green}{bold}Click here to confirm creation
province_create_query={green}Create province
province_kickweight={red}You may not expel someone with a higher rank from your province.
province_levelISnow={green}Your province has been promoted to {white}{province.level.name}
province_isfull={white}Province {province.displayname} {red}is full
province_isnowmember={green}You have become a member of {province.displayname}
province_setmember={green}You have been made a member of {white}{province.displayname}
province_set={green}You have put {white}{kingdomplayer.displayname} {green}in {white}{province.displayname} {green}
province_isamember={red}That's not possible, you are already a member of province {white}{kingdomplayer.province.displayname}
province_isnotmember={red}You are not a member of a province.
province_notAmember={white}{kingdomplayer.displayname} {red}is not a member of any province.
province_removedasmember={red}You have been removed from {white}{province.displayname}.
province_removedmember={red}{kingdomplayer.displayname} has been removed from {white}{province.displayname}.
province_notyourkingdom={white}{province.displayname} {red}belongs to kingdom {white}{kingdom.displayname} {red}and you are in kingdom {white}{kingdomplayer.kingdom.displayname}
# div
test_placeholder=[Text](color=rainbow)